The Final Hours series of apps from Geoff Keighley
- Final Hours Of Half Life
- Is Portal 2 64 Bit
- Portal 2 The Final Hours Download
- Portal 2 App
- Portal 2 The Final Hours
THE FINAL HOURS: THE ULTIMATE BEHIND THE SCENES EXPERIENCE
- In The Final Hours of Portal 2 you'll step inside the offices of Valve in Seattle to experience the development of Portal 2 first hand. Journalist Geoff Keighley chronicles the creation of this new game and reveals never-before-told details that will be a must-read for any fan of Valve.
- Portal 2 之创新, 故事情节, 及音乐使其荣获过70项殊荣及创造了无数的游戏迷。 查询更多与Portal 2 相关信息 请按 Portal 2 - The Final HoursPortal 2 - The Final Hours详细参数17173新网游频道.
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According to Steam, The Final hours of Portal 2 reveals: That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development.
Starting in 1997, Geoff Keighley began chronicling the creative process behind some of the game industry's seminal games with 'The Final Hours' series. Told from a fly-on-the-wall perspective, Keighley unearths untold stories about the twists and turns of software development by highlighting the talented designers, artists, programmers and musicians who are pushing the medium forward. In 2011 he re-invented the series as a digital storybook on iPad. Now each Final Hours story is presented as an interactive experience with photography and other elements that bring the development process to life.
Go deep within the top-secret offices of Valve, creators of Half-Life, for an unvarnished look at the creative process behind this game. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game's story, The Final Hours of Portal 2 is a gripping and dramatic story. More..
Final Hours Of Half Life
iPad | Steam
MASS EFFECT 3
How do you wrap-up one of the most celebrated videogame trilogies? Geoff takes you inside BioWare in Edmonton as director Casey Hudson and team struggle to wrap up the tale of Commander Shepard. More..
iPad | Origin
TITANFALL
When starting from nothing isn't hard enough, the creators of Call of Duty must overcome a billion dollar lawsuit and a toxic mix of office politics and creative struggles the build the next great videogame franchise.More..
iPad | Steam | Origin
TOMB RAIDER
Lara Croft was once the biggest video game character in the world. But after a string of disappointing games, the team at Crystal Dynamics is tasked with reinventing and rebooting an icon.
iPad | Steam
THE FINAL HOURS ON GAMESPOT
Back in 1998, while I was still in college, I started writing by 'Behind the Games' series at GameSpot.com, which led to The Final Hours. World of goo download free. full. Over a seven year period I wrote many Final Hours stories as well as other long-form pieces about significant game companies like Blizzard, id Software, Trilobyte, and Ion Storm. These stories are still online via WayBackMachine, although not all the images work:
Do ʏᴏᴜ crave ᴍᴏʀᴇ Pᴏʀtal 2 ᴅᴇᴠᴇʟᴏᴘᴍᴇnt ɪɴsɪɢʜᴛ? Eɴᴏugh ᴛᴏ ᴘᴀʏ ꜰᴏʀ ɪᴛ? Fret ɴᴏt: Pᴏʀtal 2 - Tʜᴇ Fɪɴal Hᴏᴜʀs ɪs ɴᴏw availᴀʙʟᴇ ᴏɴ Sᴛᴇᴀᴍ ᴀs ᴡᴇll ᴀs iPad . It'll sᴇᴛ ʏᴏᴜ ʙᴀᴄᴋ £1.49/$2.00
The 15,000 word multimedia experience/interactive documentary/digital book was created by Geoff Keighley during Portal 2's development. Valve gave him 'fly on the wall' access to their offices, resulting in a 'gripping and dramatic story brought to life by exclusive photos, videos, interviews, interactive experiences, and other surprises.'
Read on for the details and Craig's mini-review.
According to Steam, The Final hours of Portal 2 reveals:
Is Portal 2 64 Bit
That Portal 2 actually began as a prequel to the first game without portals or GLaDOS. The Directed Design Experiments created after Half-Life 2: Episode 2, including video of a never-before-disclosed project, Two Bots, One Wrench. How the story of Portal 2 evolved during development. See images and read surprising details. How it worked with Jonathan Coulton to create 'Want You Gone,' the closing song to the game.The interactive bits from the iPad version are also intact for the Steam release, albeit with less fingerprints/smudging. You'll get to:
Portal 2 The Final Hours Download
Play with portals in an interactive diagram where you learn how portals work. Muck about with a 360 degree panorama photos of the Valve office and design labs. Listen to the songs that inspired the Portal 2 development team. Hear Jonathan Coulton's Portal 2 song in various stages of development. Puppet Wheatley in an interactive experience Destroy Aperture Science by wiping your fingers over the screen (we assume you'll need a touch screen for that) Interact with fans and voice your opinion via polls and a feedback form.Portal 2 App
Craig was fiddling with the iPad version, back when it was hot on the App Store. He says that Keighley's 'Access to Valve is remarkable, giving a glimpse into the surprising number of failures that goes into making their impeccable games. Buy it if you want to know everything about Portal 2.' He also mentions that it took him about an hour and half to read the whole thing.